@startuml
sprite $night_hail [48x48/16] {
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}


!define WEATHER_NIGHT_HAIL(_alias) ENTITY(rectangle,black,night_hail,_alias,WEATHER NIGHT_HAIL)
!define WEATHER_NIGHT_HAIL(_alias, _label) ENTITY(rectangle,black,night_hail,_label, _alias,WEATHER NIGHT_HAIL)
!define WEATHER_NIGHT_HAIL(_alias, _label, _shape) ENTITY(_shape,black,night_hail,_label, _alias,WEATHER NIGHT_HAIL)
!define WEATHER_NIGHT_HAIL(_alias, _label, _shape, _color) ENTITY(_shape,_color,night_hail,_label, _alias,WEATHER NIGHT_HAIL)
skinparam folderBackgroundColor<<WEATHER NIGHT_HAIL>> White
@enduml